


Ironically enough, board games raise more than video game projects, probably due to less risk and faster turn around of the project. The singleplayer RPG is set in an open world.
#The wayward realms kickstarter series
Our project will require quite a large amount, at least in comparison to the average that video game crowd funding usually brings in. The Wayward Realms We’re still a long way from the release of The Elder Scrolls VI, but two of the lead developers behind The Elder Scrolls series have unveiled a new open-world RPG that could. OnceLost Games, the studio formed by former lead developers of the original Elder Scrolls games, has announced its new RPG: The Wayward Realms. Especially if you had things like fund x amount and you can name a city or have a random NPC named after you or something.Īlso if you guys got a big turn out through crowd funding, it's something you can show your serious investors you're in talks with as a bargaining position of power (like dragon's den/shark tank are always way more willing to invest money if there are already tangible sales or revenue).įrom the discord server: Crowd funding does not bring in very much money for videogames. I'm sure many people (like myself) would be willing to throw some bucks at it. san bruno golf center closing what is charli damelios favorite dog name Products Open menu. Set across a vast archipelago, it too will use procedural generation to create hundreds of cities nestled in. Have you guys thought of Kickstarter or other crowd funding to help supplement funding? Games like pillars of eternity funded over 4 million dollars like 10 years ago through kick starter, while not huge amounts for game development I'm sure it helped with staffing costs and whatnot. The Wayward Realms Could Be the Next Pillars of Eternity-Style Success Story By Stan Hogeweg Published The Wayward Realms is both an ambitious and traditional game, which. Their game, The Wayward Realms, will have certain similarities to Daggerfall. Kingdoms strive to maintain their dominance, upstarts seek to earn a place at the top, and dynasties set generational plots into motion. It is important to note that we have not actively sought out investors, the ones we are talking to reached out to us after learning about the project, as we are taking our time to focus on the core systems of the game to make sure we have a strong foundation to show and to continue to build on. The Wayward Realms is set on a group of over one hundred, realistically scaled, islands, known collectively as the Archipelago, where scores of factions vie for influence and power. We are currently all working on a voluntary basis until then. Originally posted by oncelostgames:As of right now we are in several active talks with potential investors/publishers, but are not yet funded.
